SWITCHER TOOL
It allows you to create custom drop-down menus in the channel box to indicate to which element it is linked and a context menu in the viewport very comfortable to select these options.
I'm a Character TD & Rigger with over 10 years of experience building production-ready character rigs, deformation systems, and workflow tools for animation and games.
Throughout my career, I've contributed to feature films, TV series, indie games, and freelance productions, collaborating with teams across Spain, Canada, the UK, and international studios.
I enjoy solving technical challenges that make artists' work easier, whether that's designing reliable rigs, improving deformation workflows, or developing tools with Python, Qt, and PySide. I'm also passionate about sharing knowledge through mentoring, talks, and technical content for the community.
Develop all kinds of assets . Can create different types of systems according to the requirements Do you require something custom? No problem, I can do that too.
I have ample experience in technology development for 3d productions. I can establish workflow to improve the speed and get a better productivity and less costs. Go to my Github
Courses and tips on our platforms as youtube where you can learn new techniques as well as private classes for hours and much more. do you want to know something ? ask me!
It allows you to create custom drop-down menus in the channel box to indicate to which element it is linked and a context menu in the viewport very comfortable to select these options.
This one is a simple shelf done with python where keeps all my custom tools.
Renamer tool to easily rename dcc objects in a visual way.
This tool allows us to create a proxy for the layout work from the skin of the asset. we can also attack the result to the system or leave it independent with its corresponding name.
One way to improve our rigging workflow is to create a custom markup menu to create all quickly.
This tools allow you keep all the files(modeling,rigging,skin,etc) in the same folder hierarchy.
this tool allows us to edit the visualization of maya in the outliner filtering by the type of object on the scene as well as seeing its hierarchy.
Tool which allows us to edit and visualize all constraints in the scene.