About Me

I'm a Character TD & Rigger with over 10 years of experience building production-ready character rigs, deformation systems, and workflow tools for animation and games.

Throughout my career, I've contributed to feature films, TV series, indie games, and freelance productions, collaborating with teams across Spain, Canada, the UK, and international studios.

I enjoy solving technical challenges that make artists' work easier, whether that's designing reliable rigs, improving deformation workflows, or developing tools with Python, Qt, and PySide. I'm also passionate about sharing knowledge through mentoring, talks, and technical content for the community.

SERVICES

RIGGING DEVELOPMENT

Develop all kinds of assets . Can create different types of systems according to the requirements Do you require something custom? No problem, I can do that too.

TOOLS

I have ample experience in technology development for 3d productions. I can establish workflow to improve the speed and get a better productivity and less costs. Go to my Github

TEACHING & SHARE

Courses and tips on our platforms as youtube where you can learn new techniques as well as private classes for hours and much more. do you want to know something ? ask me!

latest projects

WANT TO SEE MORE?

go to portfolio

TOOLS

Social Networks